SDEF

//
// The file declaration section
//
path models/concussion
scale 1.0

// base model
sonic.sbm

//normal sonic_02c.tga
normal sonic_02j.tga

id 25 group weapon bone barrel
id 50 group thingy nodraw

idle1		sonic_idle1.sam
idle2		sonic_idle2.sam
idle3		sonic_idle3.sam
ready1	sonic_ready.sam
fire1		sonic_fire.sam
putaway1	sonic_putaway.sam


//
// The initialization section
//
!init:

server actionincrement 12

//
// Define the aniamtion sound references
//
client aliascache snd_fire "weapons/concussion/fire5b.wav"
client aliascache snd_load "weapons/concussion/pnu3.wav"
client aliascache snd_away "weapons/concussion/pnu3r.wav"
//
// The main section
//
!main:
//
// Define the clinet/server animation references
//
// server ready1 last ready
client ready1 7 randomsound snd_load .1 7
client fire1 first randomsound snd_fire 1 1
//client fire1 first attach barrel sprites/gunblast.spr time 0.1 scale 0.8 origin 20 0 0 randomroll
// dlight <red> <rand_red_amount> <green> <rand_green_amount> <blue> <rand_blue_amount> <radius> <rand_radius_amount> <life> <decay>
//client fire1 first dlight 0.3 0 0.2 0 1.0 0 500 25 1.0 0.7
server fire1 first weaponsound
server fire1 first shoot
client fire1 5 randomsound snd_load .1 7

// server putaway1 last putaway
client ready1 7 randomsound snd_away .1 7
